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original prototype from 2016
origin
The game was originally conceived of and populated by myself and my friend, Everett, around 2016. It's original name was Slogan! and one copy of a basic prototype was printed out in order to play amongst ourselves.
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example round of game from original prototype
accessibility
The rebranding project started with creating a visual system that could accommodate the broadest audience. Brand colors and basic shapes were chosen to help distinguish the different card types from one another.
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renaming
The name was changed to give the game a greater sense of impromptu whimsy. Inspired by the parlor game, exquisite corpse, where people blindly contribute parts to create a monster, ExquisiteCORPS. creates the same absurd creature in business form for players to create fun names and slogans.
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problem
How might we express the imperfections of brain-storming in a fun way, while creating clear visual cues to the gamer?
The early stages of rebranding used shapes that felt too neat and perfect for a game that forces you to embrace imperfections. The similarities in layout between the three different card types also did not assist in intuitively setting up a round of the game.
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solution
In order to create a visual system that aided in game mechanics and gave a sense of low-stakes fun, I strategically placed shapes to guide players in game setup, while using textures and rough edges to keep the visual tone casual and imperfect.
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